Moving Pixels

25 - 27 October

Tuesday 25th

Maya for Motion Graphics

13:00 - 14:00

In this session, Morgan Evans explores how motion graphic artists can use Autodesk Maya to streamline their workflow and achieve more with less. Delving into MASH and touching on Maya 2017's new toolset, Morgan will show you how Autodesk's flagship package can bring more versatility, dynamism, and ultimately efficiency to your motion graphics projects.

Training: Maya for Motion Graphics

14:00 - 15:00

Following on from his presentation on Maya for Motion Graphics, Morgan Evans gives us a practical tutorial on how to apply Maya in a MoGraph workflow.

Learn how to use some of Maya's central tools, and mirror workflows from industry-leading software.

MASH Training

  • Basic usage
  • Offset node
  • Falloff objects to animate effect
  • Using textures to drive instance visibility
  • Using audio as a driver etc

Maya for Effects

15:00 - 16:00

Visual effects artists demand the most powerful, versatile software for their creations. Morgan Evans takes us through how Autodesk Maya can be leveraged to achieve incredible results from a broad spectrum of tools, including Bifrost for liquid simulation.

Training: Maya for Effects

16:00 - 17:00

Following on from his discussion of using Maya in an effects workflow, Morgan Evans gives us some exclusive training on using Autodesk Maya for effects generation.

Bifrost Training

  • BOSS (Bifrost Ocean Solver System)
  • Basic ocean + collision object setup with geometry
  • Rolling waves with motion fields
  • Foam

Wednesday 26th

Working with Autodesk Flame

13:00 - 14:00

Join Stuart Holloway for a round-up of what Flame can do, and see some behind-the-scenes examples.

Flame 2017 Extension 1 brings a raft of improvements, from enhanced PBR shading technology and action rendering to Maya-style navigation and widget manipulators for a consistent cross-software environment as well as numerous UI and Batch enhancements. Improved handling of FBX and enhanced multichannel support both in Batch and Desktop areas means working with CGI content becomes easier and more fluid.

Active Colour Management allows easy conversion, tagging and viewing of different medias colour spaces together with Colour Policies allowing project wide automation all the way through to external display devices makes working in todays mixed colour spaces environment easier than ever.

Together with a raft of usability, performance and workflow improvements Flame 2017 Extension 1 continues to set new standards for Post Production Finishing Workflows.

Virtual Reality for Architectural Design and Visualisation

16:00 - 17:00

Kim Baumann Larsen is an architect and 3D artist with over 20 years' experience in industry. He joins Creative Rooms to give an overview of tools and workflows for creating great Virtual Reality user experiences for design and visualisation in architecture.

He will discuss pros and cons of the application of the tools to different areas ranging from design support and communication to marketing, addressing the needs of various end users and how to choose a VR platform.

Using his own work, as well as that of select architecture and visualisation studios, Kim will discuss the benefits and challenges of pre-rendered and real-time 3D. The talk will be concluded with a look at challenges and future work needed to advance the use of VR in architecture.

How To Start A Creative Studio

18:00 - 20:00

Ever wanted to start your own studio? Or wondered how other people have done it? This panel discussion delves into exactly that.

Join us to find out how industry leaders got to where they are today and how startups are thriving in London and beyond. And get some tips on how to do it yourself!

Thursday 27th

Start Your Own Studio: The Legal Bit

11:00 - 12:00

Ever wanted to start your own studio, but don't know where to begin?

Escape Technology is proud to present a series of workshops geared towards putting you on the right path. We've partnered with leading law firm Charles Russell Speechlys LLP who specialise in the establishment of new business. Jaclyn Wilkins joins us to introduce the legal side of how to start your own company.

Start Your Own Studio: The Tax Bit

12:00 - 13:00

Ever wanted to start your own studio, but don't know where to begin?

Escape Technology is proud to present a series of workshops geared towards putting you on the right path. We've partnered with RSM UK Tax and Accounting to present an industry-leading session on understanding tax and finances. Simon MacDonald, Partner, joins us to demystify this potentially complicated topic.

Nature's Everlasting Battle: Behind the scenes of VERSUS

12:00 - 13:00

Join us as design and motion studio Man vs Machine take us behind the scenes of their utterly beautiful VERSUS project for Maxon.

Created using Cinema 4D, VERSUS is a "charismatic take on the everlasting battle of nature".

Cannes Golden Lion winners, Man vs Machine are known for their work on Film 4's idents and Nike's Air Max campaign.

Workflows in Product Visualisation

16:00 - 17:00

This session will kick off with Head of Visualisation Gamma Barsa showing how Foster + Partners have adopted Deadline into their workflow.

Thinkbox Software Developer Mike Owen will then explore how product visualisation artists can use power features in Deadline to streamline their 3ds Max workflow. Mike will also demonstrate the Dynamic V-Ray DBR, Jigsaw (Tile rendering on Steroids), GPU rendering, and Pre-flight sanity checks to protect your studio from accidents in your render pipeline.

Deadline for Motion Graphics

17:00 - 18:00

In this session, Mike Owen explores the multitude of new, exclusive features to Cinema 4D, Adobe After Effects and Media Encoder to empower the Motion Graphics artist. Attendees will see first-hand the results of Thinkbox partnering with Maxon and Adobe to create a cutting-edge toolset. This includes C4D 'Batch' [keep C4D scene open between tasks] plugin, full Team Render support, Tile/Region rendering, export jobs to the standalone render engine of your choice such as Arnold for multi-platform rendering. Adobe users will see over 20 new features to support the latest new features in AE CC 2015.3 and how Media Encoder can be powered in a novel approach in your studio.

Virtual Reality: Practical Applications

18:00 - 20:00

Virtual Reality is the hot topic of 2016. But what is it for?

Creative Rooms rounds off our Moving Pixels edition with a panel discussion on how virtual reality is being used in different industries. From medical research and treatment, to architecture, film-making, and games we explore the vast world of VR and how it will influence the experiences of the future.

About Creative Rooms

Creative Rooms is the only event that brings together digital creatives and engineers from Soho and beyond. Hosted by Escape Technology, Creative Rooms explores the latest developments in the industry.

Disruptive technologies are already shaking up the world of VFX. From pipelines to the cloud, to a new perception of reality, new tools are pointing to uncharted horizons. Through panel discussions, demonstrations, challenges, networking and training, Creative Rooms presents Moving Pixels.

Creative Rooms returns to London from 25-27 October 2016 for an informative, informal forum on what’s next for digital creativity.

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